Building QuestLog: Creating My Own Game Backlog Tracker
How a growing game library became a personal tracking app—and what I learned by building it with AI as a development partner.
Personal technology workshop
Experiments in games, technology, and everything in between. Real notes from the things I build, test, fix, and occasionally set on fire.
respawn@labs:~$ ./status
Scanning active experiments...
respawn@labs:~$
// What is this place?
This is where unfinished ideas are allowed to exist. I document the useful parts, the mistakes, and the small discoveries that happen between “what if?” and “it works.” Beginner-friendly, technically honest, and always hands-on.
// Recent transmissions
How a growing game library became a personal tracking app—and what I learned by building it with AI as a development partner.
What it meant to lead the vision, testing, iteration, and release of a PSX-inspired browser game while Claude handled implementation.
How Respawn Labs went from an idea to a real website—and why I built it as a place to document games, technology, experiments, and everything I learn along the way.
// On the bench
A fast, content-first home for experiments, build logs, and lessons learned.
A small atmospheric exploration game with procedural ruins, wandering spirits, and the visual character of late-90s 3D hardware.
A local-first desktop game library tracker for backlogs, active games, finished runs, notes, collections, and Steam imports.
// Browse the stacks